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There Is No Game Walkthrough: Complete Step-by-Step Guide, All Chapters, Puzzles & Endings

What is the fastest way to beat There Is No Game: Wrong Dimension? Follow this There Is No Game walkthrough chapter by chapter: six chapters plus a bonus Epilog, roughly five hours total, and every puzzle breaks a normal point-and-click rule on purpose. You cut rope with scissors taped to a card. You pause the game to grab a hidden key. You shrink a hero with a hammer to solve a lake crossing. This guide covers all six chapters, both endings, and all 34 achievements in order, so you never get stuck wondering what the game actually wants from you.

There Is No Game: Wrong Dimension comes from developer Draw Me A Pixel. A narrator called Game insists the whole time that there is no game, then keeps building elaborate puzzle worlds anyway. That contradiction is the joke, and it’s also why a There Is No Game walkthrough looks different from a normal adventure game guide: half the puzzles hide inside the interface, not the scene.

Table of Contents

There Is No Game: Wrong Dimension Walkthrough at a Glance

How long does the game take to finish? Players typically report about five hours for the main story and close to six hours for a full achievement run. The game splits into six numbered chapters: Mise en Abyme, Behind the Scenes, The Good, the Bad and the Princess, Free2Pay, Loss of Control, and Back Home,e followed by a bonus Epilog that holds both endings. Each chapter spoofs a different game genre: classic point-and-click, detective fiction, top-down action RPGs, free-to-play mobile games, rhythm games, and finally the original There Is No Game concept itself. Thirty-four Steam achievements sit scattered across that five-hour run, and seven of them are missable, meaning the story moves you past that scene before you can circle back.

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Before You Start: How to Play There Is No Game: Wrong Dimension

Basic Controls and Point-and-Click Mechanics

A single cursor drives everything. Click to interact, drag items into your inventory or onto other objects, and hold your click on timing-based puzzles to keep an action running. Touch replaces the mouse on console and mobile. Nothing here asks you to walk around or fight anything;g every challenge comes from clicking, dragging, or waiting.

How the Game’s Hints and Interactive Objects Work

The game’s narrator comments on nearly everything you touch, and those comments usually double as hints. Stuck on a puzzle? Keep clicking around the scene. Objects that look purely decorative often turn out to be the actual solution.

How to Save and Continue Your Progress

The game autosaves your chapter progress and lets you jump back into any unlocked chapter from the chapter select screen. One catch worth knowing: clicking into a finished chapter restarts it from the beginning, so don’t reopen a chapter you’ve already cleared unless you mean to replay it.

The “Think Outside the Box” Rule

Why do so many players search for a there is no game walkthrough instead of solving puzzles cold? Because the obvious action is rarely correct. If a lock needs a key, look for a way around the lock instead. If the game tells you to quit, try something it never expected you to touch, like the pause menu or the volume icon. Once you accept the interface itself as part of the puzzle, the whole game reads differently.

Chapter 1 – Mise en Abyme Walkthrough

Getting Past the Opening and Title Screen

Pull the curtain string to reveal a metal plate, then tap it repeatedly. The game pops up a “There Is No Game!” title and asks you to quit. Tap the exclamation mark and the period below it instead, until both fall off the sign.

Solving the First Title-Screen Puzzle

Keep tapping the remaining letters. The game eventually gets fed up and challenges you to Roshambo, its version of rock-paper-scissors.

Winning the Roshambo Puzzle

The game tapes the card that beats you to its own hand every time, so a straight win never happens. Choose Paper. The game reveals a card with Scissors taped to it; grab those scissors fast before the card turns back around, then use them to cut the rope holding up the sign.

Finding and Using the Key Items

Pick up the fallen letter “T” and drop it repeatedly until a volume icon appears from above. Click it, then grab the mouse cursor that flies in from the right and drag it up to pop the balloon holding the door shut. That same “T” unscrews four screws on the door.

Completing the Chapter 1 Escape Sequence

Lift the welcome mat for a key that doesn’t fit the lock yet. Rising water frees a second set of scissors elsewhere; use them to cut a letter “L” off a nearby banner, then slot both pieces into place to open the door.

Chapter 1 Missable Achievement

“Roshambo Addict” is missable: lose at least ten rounds of Roshambo without grabbing the scissors, before you finally play the winning move. Finishing the chapter itself unlocks “There’s a Bug in the Soup.”

Chapter 2 – Behind the Scenes Walkthrough

Breaking Into the Monitor

You and Game land in front of a static TV. Plug in the video cable and a detective game appears inside the screen, starring Sherlock Holmes and Dr. Watson.

Solving the Detective Game

Holmes and Watson investigate a scream from their neighbor, Mr. Wilhelm, whose face is swallowed by glitches. You nudge props and dialogue from outside the screen to steer the detectives toward his house.

Exploring the Back of the Screen

Unscrew the TV’s back panel with a penny. That lets you manipulate the set from behind, moving the moon, swapping backdrop pieces, and adjusting the “stage” the characters stand on.

Solving the Dark Room Puzzle

Inside Wilhelm’s dark house, dial 555-2368 on the Telettrophone to reach a voice from outside the fiction, then manipulate the moon (full, snowy, topped with a cherry) to trigger the next beat.

Completing the Chapter 2 Challenges

Coat a hidden mouth prop in ice cream, disconnect and reconnect a yellow cable to collect television static, and combine these pieces to perform the ritual that frees a glitch entity from Mr. Wilhelm’s body. Once it flees, Holmes and Watson land trapped on a floating sign; free them to close out the chapter.

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Chapter 2 Missable Achievements and Secrets

Dial 555-8121 before finishing the chapter for “Wrong Dimension.” Dial 555-2368 repeatedly while Holmes is present for “Spam.” Keep punching Wilhelm even after finding the hidden letter H for “This Is Not a Beat ‘Em Up.” Painting the moon blue before the ritual unlocks “Blue Moon.” Completing the chapter awards “A Soundly Led Quest.”

Chapter 3 – The Good, the Bad and the Princess Walkthrough

Entering the Fantasy Game World

The next dimension is a 16-bit action RPG called Legend of the Secret. A Hero mistakes the Game’s voice for a guiding spirit named Gaia and sets off to rescue a Princess.

Solving the Princess and Castle Puzzles

A Glitched Carpenter’s Hammer shrinks objects, including the Hero himself, for a short time. Use it to clear obstacles inside his house and village.

Understanding the Game’s Changing Scale

A Glitched Monocle, found near a lake, enlarges objects instead. The Hero needs to cross a row of lily pads, so nudge a HOME block to set a chest in his path, then use the Monocle on him while he’s standing on a pad; his added size carries him to the far shore.

Completing the Main Puzzle Sequence

Use the Monocle again once he struggles to pull the Sword of Life free, then drop the HOME block from above repeatedly to shake the sword loose. Push forward through a dimensional temple, where the switch order runs Left, Up, Right, Down. When the Hero meets the Dark Lord’s guard, lure the guard onto the drawbridge and raise it to launch him away, clearing the boss fight in a single hit.

Chapter 3 Missable Achievements and Secrets

“Life Sentence” is missable: enlarge the Hero on a lily pad with the Monocle, then shrink that same pad with the Hammer. “Random Luck!” asks you to solve the temple switch puzzle without ever shrinking anything to read the runes. “Honey, I Blew Up the Hero” comes from shrinking everything inside the Hero’s house before he finds his key. Completing the chapter awards “Princess Saver.”

There Is No Game Walkthrough: Puzzle Solutions & Secrets

Chapter 4 – Free2Pay Walkthrough

Entering the Free2Pay World

The story restarts inside a mobile-style free-to-play remake of the same fantasy game, now slowed down by constant ads and microtransactions.

Understanding the In-Game Economy

Clicking almost anything generates coins, but you can only hold 1,000 at a time, so spending or switching rooms keeps the coins flowing.

Solving the Coin and Purchase Puzzles

Buy the Hero’s cereal, unlock clickable shop items along his path, and watch the parody ads that pop out of lootboxes; several hide clues for later achievements, including a squirrel tucked into one ad’s background.

Completing the Main Free2Play Sequence

Keep clicking and spending until you’ve covered the 1,000,000-coin toll blocking the Dimensional Temple entrance. That unlocks the boss fight and the shift into the next dimension.

Chapter 4 Missable Achievements and Secrets

“Serial Clicker” is missable and needs roughly 750 manual clicks on coin-generating objects (coins from the Hero or lootboxes don’t count), earning about 3,750 total coins across the chapter. “Follow the Guide!” comes from clicking a specific bush shown in one lootbox ad five times.

Chapter 5 – Loss of Control Walkthrough

Entering the Glitch-Filled World

The chapter opens on what looks like the game’s real end credits, until Mr. Glitch shows up and starts rearranging the credit slots himself.

Solving the Interface and Environment Puzzles

Drag character and object nameplates into different credit categories Backgrounds, FX, Characters to unlock small minigames tied to each slot, eventually freeing Mr. Glitch from a trapped movie reel with a pickaxe.

Dealing With Mr. Glitch

Once free, Mr. Glitch betrays the group, shoves Game’s name into the Music slot, and forces a full musical number, re-locking the slot with a sturdier lock every time you try to remove it.

Completing the Final Puzzle Sequence

The song stops only after you place GiGi’s name in the Game Design slot. That unlocks a Command Line puzzle: enter six cards in this order: Zero, Cry, End, Game, Loop, Home. A side puzzle asks you to guide a cat safely to a fish through a maze, without letting a cucumber touch it, which frees everyone into the next dimension.

Chapter 5 Missable Achievements and Secrets

“Carmack Junior” is missable: enter all six Command Line cards correctly on the first try, without repositioning any of them. “Serge Karamasov” comes from deliberately failing the “Hit the Road” minigame (under Buster Chaplin’s Game Design slot) six times, until it switches to an easier mode, then clearing the last obstacle. Finishing the chapter unlocks “It’s Not Over Yet.”

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Chapter 6 – Back Home Walkthrough

Returning to the Main Menu World

The story loops back to something that looks exactly like the opening title screen, except GiGi is missing and Game seems shaken by the loss.

Solving the Final Homecoming Puzzles

Repeat familiar early-game actions, including the same title screen interactions from Chapter 1, but watch closely for what’s different, since the scene rewards noticing small changes rather than clicking through it identically.

Repairing the Game and Completing the Story

Clicking “no” repeatedly on a quit prompt triggers a quiz with no way to answer every question correctly. A wrong answer leads to a scripted fake deletion of your save file, not an actual data loss, which sets up the real climax: Game, GiGi, and the Creator work together to merge Game with GiGi and push back against Mr. Glitch.

Preparing for the Epilogue

Once the fix succeeds, the game rolls genuine end credits, unlocking the Epilog chapter from the chapter select screen.

There Is No Game: Wrong Dimension Endings Explained

How to Reach the First Ending

Select “Epilog” from the chapter list after the credits finish, then choose to let Game boot up and actually be played when the final choice appears.

How to Reach the Second Ending

Replay the Epilog and pick the opposite option: telling Game to delete itself instead of playing it.

What Changes Between the Two Endings

Playing the game risks letting Mr. Glitch return through active gameplay, while deleting it is the safer path, even though Game never truly deletes itself either way. Each choice unlocks its own mid-credits scene.

How to Unlock Both Ending Achievements

Choosing to play unlocks “I Want to PLAY!!” Choosing deletion unlocks “Future of the Planet, and All That…” You can replay the Epilog as many times as you like, so both achievements land on the same save file.

There Is No Game Walkthrough: All Achievements and Secrets

Out of the game’s full set of 34 achievements, here’s how they break down by chapter.

Chapter 1 Achievements

There’s a Bug in the Soup (finish the chapter) and the missable Roshambo Addict.

Chapter 2 Achievements

A Soundly Led Quest (finish the chapter), plus Wrong Dimension, Spam, This Is Not a Beat ‘Em Up, and Blue Moon.

Chapter 3 Achievements

Princess Saver (finish the chapter), plus the missable Life Sentence and Random Luck!, and Honey, I Blew Up the Hero.

Chapter 4 Achievements

The chapter’s completion achievement, plus the missable Serial Clicker and Follow the Guide!.

Chapter 5 Achievements

It’s Not Over Yet (finish the chapter), plus the missable Carmack Junior and Serge Karamasov.

Chapter 6 and Epilogue Achievements

I Want to PLAY!! and Future of the Planet, and All That…, unlocked through the Epilogue’s final choice.

Missable Achievements to Watch For

Seven achievements are missable across the whole run: Roshambo Addict, Life Sentence, Random Luck!, Serial Clicker, Follow the Guide!, Carmack Junior, and Serge Karamasov. Check this list before you push through a chapter quickly.

Common Puzzles Players Get Stuck On

What to Do When the Narrator Blocks Your Progress

If the game insists something can’t be done, try it anyway. Several major puzzles only unlock after you defy a direct instruction.

How to Find Hidden or Unexpected Interactive Objects

Click around the edges of every scene, not just the objects an animation calls out. Ambient background details a bush, a welcome mat, a volume icon carry solutions far more often than they would in a typical adventure game.

When to Experiment Instead of Following the Obvious Solution

If an item seems built for one clear use, try it somewhere unrelated first. The lock-and-key setup in Chapter 1 sets that expectation early, then breaks it.

How to Use the In-Game Hint System

Tap the hint button once you’ve tried the obvious options, and nothing has moved the scene forward. It nudges you toward the unconventional action a puzzle actually wants, without spoiling the joke outright.

There Is No Game: Wrong Dimension Tips for First-Time Players

Pay Attention to the Narrator. The game’s dialogue almost always contains the real hint, even when it sounds like a throwaway complaint.

Click More Than Once

Many objects need repeated taps, not a single click, especially anything described as broken, cracked, or loose.

Treat the Interface as Part of the Puzzle

Menus, pause screens, and volume icons aren’t just UI; they’re solvable objects.

Look for Items Outside the Main Game Area

Some solutions sit outside the “screen” entirely, like reaching behind a TV or interacting with a lootbox ad instead of the game underneath it.

Don’t Confuse the Original There Is No Game With Wrong Dimension

The original There Is No Game is a short, free 2015 browser and Steam title that runs about 10–15 minutes. Wrong Dimension is the full-length 2020 sequel this walkthrough covers, running roughly five hours from start to finish.

Final Thoughts 

There Is No Game: Wrong Dimension rewards players who stop expecting normal adventure-game logic and start treating the interface itself as fair game. Every chapter in this There Is No Game walkthrough asks you to break a rule the genre usually protects: cutting rope with a card’s own scissors, shrinking a hero to skip an obstacle, pausing the game to steal an item from the menu. Once that pattern clicks, the six chapters, both endings, and all 34 achievements fall into place fast, and the game’s central joke that there is, in fact, very much a game here lands exactly as intended.

FAQs

How Long Does There Is No Game: Wrong Dimension Take to Complete?

The main story runs about five hours, with a full achievement run taking closer to six.

How Many Chapters Are in There Is No Game: Wrong Dimension?

Six numbered chapters, plus a bonus Epilog chapter that holds both endings.

Are There Multiple Endings?

Yes. The Epilog offers a choice between letting Game be played or having Game delete itself, and each choice plays its own ending scene.

Can You Get All Achievements in One Playthrough?

Most of the 34 achievements come naturally from following a game walkthrough closely, but seven missable ones need a specific action before the story moves past that scene. The two ending achievements each need a separate visit to the Epilog, since only one choice plays per visit.

Are Any Achievements Missable?

Yes, seven, spread across Chapters 1, 3, 4, and 5: Roshambo Addict, Life Sentence, Random Luck!, Serial Clicker, Follow the Guide!, Carmack Junior, and Serge Karamasov.

Does the Walkthrough Work on PC, Mobile, and Console?

Yes. The puzzle logic stays identical across Windows, macOS, iOS, Android, and Nintendo Switch versions;s only the input method (mouse versus touch or controller) changes.

 

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